![]() ![]() ![]() Chris Avellone, Creative Director, Obsidian Entertainment lead designer of Planescape: Torment I believe they’ll do Torment with the right aesthetic and justice it deserves.” " I have a lot of respect for the folks and I’ve worked with many of them, including Kevin, Brian, Colin, Adam, and more, across several projects and across several companies, including Interplay, Obsidian, and more recently inXile on Wasteland 2. Feargus Urquhart, CEO, Obsidian Entertainment formerly president of Black Isle Studios ![]() Having it based on Monte Cook's Numenera makes me want to play it even sooner-so make it now, guys!" "Planescape: Torment is one of the games that I am the most proud to have worked on, and it is great to see the talented team at inXile going back and re-creating a great new game that tips its hat to the original Torment. A story-driven CRPG crafted in the tradition of Planescape™: Torment & set in the world of Monte Cook's Numenera. ![]()
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